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PoliciesAbby Clark
Creative
Design
4 minute read
We can think of UX design as the benevolent hand that gently pushes users down the right path to reach their goal. But what happens when its intention turns from benevolent to sinister? When it manipulates the customer into making a choice that’s not in their best interest? These deceptive interfaces, often referred to as dark patterns1, are the evil step-sibling to UX design.
Dark patterns use behavioural psychology1 to trigger decisions that serve a business, rather than their customer. By employing dark patterns, businesses can influence customer behaviour to reach their goals at the expense of their customers’ time, money or even feelings.
While it might sound like dark patterns are only used by unscrupulous designers, Google, Facebook, Amazon and LinkedIn are all guilty of using this sort of deceptive design2. Here are some common examples you’ve probably encountered before:
A scavenger hunt for the cancel button. When you try to cancel a subscription, the button to cancel is tiny in comparison to the button that will keep you subscribed. The designer keeps the customer on the ‘right’ route by concealing paths to other, undesirable actions3.
The blink-and-you-miss-it default setting. Privacy settings are the worst offenders in this category. The effort to turn data sharing off often dwarfs the one click it takes to turn it on. Instead of considering whether taking action might be more beneficial to us, our status-quo bias means that we’re more likely to accept default options3.
A guilt-inducing pop-up. Rather than allowing a customer to make a decision free of judgement, dark pattern pop-ups turn simple CTAs into value-driven statements that shame you into selecting one option over the other. This can be as simple as implying you’ll miss out on something if you don’t sign up to a service – or go as far as implying you’ll do harm to others if you don’t take action.
The examples above are all defined as dark patterns because of their intent – basically, they manipulate the customer into choosing what’s good for the business, rather than what’s right for them. The line blurs when designers use persuasive tactics in the name of doing good for their customers. Chris Nodder compares persuasive design to a white lie that helps a customer make a good decision4.
Think about the default setting scenario. Imagine it’s always set to the option that serves the customer (whether that’s free shipping or the highest privacy settings). Then, a status-quo bias becomes an asset to the customer, rather than a liability. But many UX designers still believe that pushing a user into a choice is never an ethical pursuit5.
While dark patterns can be used to trick and manipulate customers, in some cases, it really is the thought that counts. Designers can actually help customers by using the same tricks for good. Just like in any arena of power, it’s up to you to draw the line between harmful manipulation and helpful persuasion.