How we built an always-on acquisition, rewards and recognition program, driven by our Loyalty 4 tech platform, that became the fastest growing loyalty program in Australia and was deployed in 12 countries.
The first challenge
Gamers are a highly passionate bunch who aren’t afraid to speak up when the online and retail experience doesn’t meet their expectations. So, EB Games Australia wanted to understand gamer behaviour both online and in store, and find a new way to recognise, engage and reward existing customers, while driving new customer acquisition.
The birth of EB World
We created an end-to-end customer loyalty experience with gamification at its heart – a multi-tiered program that leveraged gamers’ natural behaviour to “level up”.
This revolutionary loyalty platform encompassed acquisition, recognition and retention as well as proactive care. It was a benefit-led program that progressively got to know each gamer and deliver a hyper-personalised experience at every touchpoint – delivering tangible rewards and value to customers.
Unlocking the minds of gamers
The always-connected nature of gamers meant they demanded high standards of communication, customer service and access to the latest benefits and gaming info. EB World was developed as a multi-touchpoint system that enabled intelligent customer interaction across retail, online, call centres and social.
Deploying boss-level tech
This level of real-time interaction necessitated the integration between ERP, POS, CRM and e-commerce systems, with our Loyalty 4 platform being the central system that all program communications, member data and transactions flowed through.
In addition to providing a new level of customer experience, the platform also provided a single customer view for the EB Games team and delivered intelligent data-driven insights and communications that were used to determine geographical store placement and staff KPIs, as well as providing iterative customer journey improvements.
The program was a hit, smashing the annual acquisition target of 400,000 by signing up 1.2 million new EB World members in the first 12 months.
The second challenge – Taking over the world
Due to the unprecedented success of the EB World loyalty program in Australia, we were invited by GameStop, EB Games’ parent company, to respond to an international pitch.
Beating out four global enterprise vendors, we secured the job of creating, localising and rolling out the GameStop International loyalty program in 12 countries across Europe, APAC and North America.
To accomplish this, we partnered on-site and remotely with the GameStop USA and European marketing & IT teams to design, develop, integrate and deploy the cloud-based infrastructure, systems and software, including our Loyalty 4 product that supported the entire international program.
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EB Games Australia success
5.25M
members, growing at 25k new members a month
21%
of Australian population
89%
of customers highly satisfied
63%
increase in spend
80%
of store transactions captures through EB World
90%
open rate for high engagement comms
GameStop International success
26M
members and counting
12
countries localised and deployed
1B pa
personalised communications
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